Project Overview
Addini is a taxi and delivery mobile and smartwatch app. The mobile app contains all the features the user needs, and the smartwatch app serves as a smaller version of that to make a quick taxi or delivery request.
Challenges
- Anyone can use the app, the audience is very broad. For this, the design needs to be as intuitive and easy to use as possible.
- How do we fit the entire app into the very small screen of a smartwatch? And which features can we not include in that smaller version?
Design Process
- Did research about the competitors, which features to include, and the target audience.
- Listed the tasks that the user will need to accomplish, then drew flowcharts detailing the steps taken for each. These tasks were:
- Request a taxi/delivery
- Add payment method
- Ask for help
- Cancel a booking
- Update profile info
- Add a discount code and activate it
- Add payment method
- Made quick and simple wireframes on Figma showing the structure of the app without any design details (colors or typography). The following are the wireframes that I made with some annotations about my design considerations.
- After being done with the wireframes, I picked a suitable color pelette and font and made the final design on Figma.
- After the final design, I implemented it as a prototype and gave it to others for testing. Then I improved the visual design and the usability, tested it again, and so on until I was satisfied with the design.
- I did the same steps afterwards with the smartwatch app.
Final Design
Mobile App
Smartwatch app
Takeaways
The project helped me learn more about designing for mobile devices, especially when it comes to the usability. I discovered that mobile design requires an entirely different set of usability principles in comparison with designing for desktop. Likewise for how different designing for the smartwatch is.